PROCESS · METHODOLOGY

Start with the story. Then open Figma.

Narrative-First Design is a practice I run with every crossfunctional team I work with at Back Market — for aligning on the user story before any design work begins, not to document intent, but to surface adoption blockers while changing direction still costs an afternoon, not a sprint.

I started running this workshop after noticing that the hardest post-launch problems — low activation, late pivots, features that did exactly what the brief said but not what the user needed — were almost always things the team could have named together in a room before any design began.

WHY IT EXISTS

Most alignment failures aren't communication failures. They're framing failures.

Teams that ship features nobody uses usually had alignment. They had PRDs, kickoffs, review sessions, Slack threads. What they didn't have was a shared, user-centred story that everyone — PM, designer, engineer, marketer — had genuinely agreed on before any work began.

Narrative-First Design replaces the assumption that a requirements doc is the same thing as a shared understanding. It isn't. A requirements doc tells you what to build. A narrative tells you why anyone would use it — and forces the team to answer that question before committing to a direction.

PROBLEM 1
Adoption blockers surface too late
Teams discover why users won't adopt a feature during UAT or, worse, post-launch. The Crisis plot point surfaces them in a one-hour workshop instead.
PROBLEM 2
Design decisions detach from user need
Without a shared story, each review cycle risks drifting toward stakeholder preference or technical convenience rather than the original user problem.
PROBLEM 3
Alignment lives in Slack, not the work
Crucial context — who the user is, what they actually need, what success looks like — gets buried in threads. The elevator pitch format makes it portable and persistent.
THE FRAMEWORK

Seven questions. One hour. A story the whole team owns.

The centrepiece of the practice is a workshop structured around seven narrative questions — drawn from classical story structure, applied to product features. Every question has a job. Together, they produce a complete picture of who the user is, why this feature exists, and where it could fail.

1 Exposition 2 Problem 3 Rising Action 4 Crisis ↑ 5 Climax 6 Falling Action 7 Finale
01 — EXPOSITION
What does the user want?
"What is the user trying to achieve, in their own words?"
02 — PROBLEM
Why can't they get it right now?
"What's standing between the user and what they want?"
03 — RISING ACTION
What is the feature about?
"How does this feature begin to resolve the problem?"
04 — CRISIS
What would stop the user from adopting it?
"What friction, doubt, or habit might prevent them from using this?"
05 — CLIMAX
Why must the user adopt it?
"What is the compelling reason this feature wins over the status quo?"
06 — FALLING ACTION
What do we want them to think, feel, do?
"What is the emotional and behavioural outcome of using the feature?"
07 — FINALE
What does success look like?
"How do we know this worked — for the user and for the business?"
Add media here
Suggested: FigJam workshop template or in-use board screenshot showing the 7 questions live
THE KEY INSIGHT

Most teams skip plot point 4. That's where features go to die.

In classical story structure, the crisis is the moment when the protagonist faces the obstacle that could defeat them. In product design, it's the moment when the user faces the friction that could stop them adopting the feature.

Teams that skip this question tend to find the answer later — in user research post-launch, in support tickets, in low activation rates. The Crisis plot point makes adoption friction the subject of explicit conversation before a single pixel is drawn.

WHY IT'S PLACED WHERE IT IS

The Crisis sits after Rising Action but before the Climax — which mirrors where adoption friction actually lives in the user journey. The feature has been introduced, the user understands what it is — and now they have to decide whether to change their behaviour. That moment of decision is where most features lose users. Designing for it requires naming it.

Common crisis answers: "The user doesn't trust the data." "The workflow adds a step they weren't doing before." "They need to convince their manager before they can act." Each one produces a different design brief — and none of them would have come from a PRD review.

THE OUTPUT

One sentence the whole team can use.

The workshop produces a single elevator pitch in a fixed format. It's designed to be short enough to remember, specific enough to be useful, and portable enough to travel across Slack, Figma files, and stakeholder decks without losing meaning.

THE TEMPLATE
"For [user] who has [specific need], [this feature] is a tool that [key benefit]. Unlike [current situation], [the feature] will help them [specific outcome]."
REAL EXAMPLE — DEAL VOLUME BONUS
"For sellers managing multi-market inventory who have no visibility into their deal performance across listings, Deal Volume Bonus is a tool that makes the relationship between deal participation and sales volume legible in one view. Unlike checking individual listing performance in separate tabs, it will help them make sourcing decisions faster and with more confidence."

This sentence becomes the North Star for the feature — pinned in Figma, referenced in PRD reviews, used to gut-check design decisions throughout the project. If a proposed UI change can't be justified against it, that's a productive conversation to have.

IN PRACTICE

Three features. Three workshops. Three things the brief got wrong.

Every project has a moment when the brief turns out to be incomplete. The framework's job is to make that happen in a one-hour workshop — not in QA, and not after launch. Here are three times the Crisis point changed what got built.

THE FEATURE
A reporting and progress-tracking tool for sellers — showing deal performance, where they're underperforming, and what actions to take. Replaced a manually-maintained Google Sheet as the primary way sellers tracked deal participation.
WHAT THE TEAM THOUGHT THE JOB WAS
Build a deal reporting view. Show sellers their progress against targets. Make the reward clear enough that more sellers would opt in and stay engaged with the programme.
04 — CRISIS · WHAT WOULD STOP ADOPTION?

Two blockers emerged — and they needed two different features.

The workshop surfaced two distinct adoption barriers that had been treated as one problem. Blocker one: sellers couldn't see their performance clearly enough to act on it — the reporting didn't exist. Blocker two: the timing of deal information didn't fit sellers' sourcing planning cycles — even good reporting would land at the wrong moment. These weren't the same problem. Treating them as one would have produced a single feature that half-solved both.

PITCH A — PERFORMANCE VISIBILITY
"For sellers who can't see their deal performance, Deal Volume Bonus is a reporting tool that shows progress, underperformance, and next actions. Unlike no reporting around deals right now, it will help them track progress and course-correct."
PITCH B — FORWARD PLANNING
"For sellers whose sourcing plans don't account for deals, Deal Volume Bonus is a planning tool that makes deal participation fit their existing cycles. Unlike deals that don't align with how sellers source, it will help them source for volume in advance."
WHAT CHANGED IN THE DESIGN
One brief became two distinct UI treatments — a performance tracker (real-time progress against the bonus threshold) and a forward-planning view (showing how upcoming sourcing decisions map to deal targets). Without the Crisis answer separating the two blockers, these would have been collapsed into a single confused view that served neither need properly.
Add media here
Suggested: Deal Volume Bonus — performance tracker and/or forward-planning view final UI
► See all 7 plot points

Complete plot points for this example would be included here.

Example 2 content to be added.

Example 3 content to be added.

WHY IT WORKS

It's not a process for designers. It's a process for teams.

The practice only works if everyone is in the room — PM, designer, researcher, marketer. The output belongs to the team, not to a single owner. That shared ownership is what makes the elevator pitch durable across the life of a project.

🧭
Decisions stay tethered to user intent
When a design direction gets challenged in review, the elevator pitch is the reference point — not a Slack thread from the kickoff.
Adoption blockers surface in an hour, not a sprint
The Crisis plot point makes friction the explicit subject of conversation before any design begins — not a post-launch discovery.
🤝
Alignment is owned, not assumed
Having written the story together, the team is accountable to it. Nobody can claim they weren't aligned — they were in the room.
The best version of this practice isn't a workshop you run once. It's a habit of asking "what would stop the user from adopting this?" before the question stops being cheap. Once you're in delivery, the answer costs a sprint. In a one-hour workshop, it's free.
SEE IT APPLIED

Back Office Homepage

A case study where narrative framing shaped every major design decision — from user targeting to information architecture.

Read the case study →